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Thursday, 29 July 2010

06.14 Revit project - Video part 11 (Ceilings and internal partitions)


In this video we place the internal partitions and ceilings for the apartment units. we run the partitions up to the underside of the floor joists, then place the ceiling in at 8'-0" which sits perfectly under the joist/rafters.



Sunday, 25 July 2010

06.13 Revit Project the Experiment - Video Part 10- (Beam Systems)

In this post we place the floor joist in the apartment units and also the ceiling joists for the upper level. We use a beam system to evenly space the joists over the footprint. To help reduce the beam depth which effect the over all floor to floor inter height i place 2 steel beams to cut the span of the joist to around 14'.

Another point to note from one of my followers is for the roof purlins(2 posts ago) where i individually spaced the beams and then individually raised the height of each beam to match the curve of the roof, it can actually be done by using the beam systems tool, you must select the new 3D option setting in the instance properties and the use the pick support instead of drawing the foot print, this should evenly space the beams and also raise them to the correct height also.

Saturday, 17 July 2010

06.12 Revit Project the Experiment - Video Part 9- (Railing)

In this post i try my best to explain railing (not all that well..) They consist of profile families for all the rail structures (handrail, glass panel etc) which are sweeped along the railing path which you draw, the second element is a 3D Baluster family for the post which are placed at a regular distances.

To be honest they are a little complicated and too rigid, i'd prefer if they acted like curtain walls where you could draw them with the preset settings and then unpin the grid positions of the posts and move them around , insert new ones or even delete some of them.

Also in this post i show how to create a wall sweep profile and family for the concrete capping for the back parapet walls.



Tuesday, 13 July 2010

06.11 Revit Project the Experiment - Video Part 8- (Roofs)

The joys of video blogging is occasionally things go wrong during videoing such as phone calls, live bands playing at the street party outside my house etc... but its all part of the fun.

In this video we model the curved roof, roof joist/purlins that are cross-sectional rotated, flat roofs with falls, gutters and verge flashings.

For this post you need to make 3 new roof types which are

R1 - Insulation over concrete
1" Roofing membrane (25mm)
0" membrane layer (0mm)
2" rigid insulation (50 mm)
0" vapour barrier (0mm)
6" concrete cast in situ (variable setting ticked) (150mm)

R2 - External Walkway

1" Roofing membrane (25mm)
0" membrane layer (0mm)
4" concrete cast in situ (variable setting ticked) (100mm)

R3 - Curved metal roof

1/4" Standing seem metal roof(5mm)
5" rigid insulation (125mm)
1 3/4" concrete cast in situ (variable setting ticked) (35mm)

The skills we learn in this video are;
  1. Flat roofs with falls(modeled by foot print)(adding points with set heights to create falls)
  2. Placing wood decking(floor type)
  3. Modeling curved roof by sketching its shape in section view,
  4. Cutting the roof shape with in-place void,
  5. Joining walls with the roofs
  6. Creating gutter profiles then attaching them to gutter objects
  7. Creating in-place verge flashings
  8. Creating roof joist/purlin families from steel beams
  9. Placing the roof joist/purlin, modifying its height and cross sectional rotation


Saturday, 10 July 2010

06.10 Revit Project the Experiment - Video Part 7- (Site Context 2)

Hey all,

The world cup and recent holidays have taken a big hit out of my blogging over the last couple of weeks but i plan to blitz several videos over the next couple of weeks. Enclosed in this post is the second part of the site context.

The skills we learn in this exercise are:
  1. Setting out the site sketch with annotation lines
  2. Roads with falls (Sloped floors), grassed area etc.
  3. Kerbs made out of walls,
  4. How to make parking components slope to match its sloped surface(family editor settings)
  5. Road markings made out of floors(and sloped)
  6. Loading families from library
  7. Placing lamp post, trees, benches, bollards etc.